Please ensure all team coaches, managers and players are familiar with these rules.
1. Hours of play. Teams should be at the ground ready to play at 9.45am. Games commence at 10.00am. Any team not ready to play after the scheduled start time of 10.00am shall have one over of their batting deducted for every three minutes until the teams take the field.
2. Games are to be 40 overs per innings. The first innings is to finish after two hours 30 minutes. If the 40 overs have not been completed, the side bowling first will complete 40 overs but have their batting overs reduced based on one over each for every three minutes over time.
3. A ten minute break between innings, and drinks break after 20 overs in each innings, are permitted. Players will not leave the field during the one drinks break per innings, and the break will take no longer than three minutes.
4. In special circumstances (weather, etc.) coaches may vary the above overs and times by mutual consent.
5. Only 11 players may bat in an innings and only 11 may field at any one time. However, the 11 players who field and bowl do not have to be the same as those who batted. This rule is designed to allow teams to involve all members of their squads each Saturday.
6. No bowler may bowl more than eight overs in an innings.
7. Pace bowlers may not bowl more than six overs in a single spell. At the completion of a spell, they must wait for the same number of overs to be bowled at the same end before they may bowl again.
Pace bowler refers to any bowler that is not a genuine spin bowler, and therefore includes medium and medium-slow bowlers.
8. Boundaries should be determined before the start of play.
9. Protective gear is required. Batters must wear batting pads, batting gloves and boxes (boys). It is mandatory for all players to wear shoes. All wicket keepers standing up to the wickets must wear an approved full-faced helmet. Helmets are now mandatory for all batters.
10. All teams are to be supervised by an adult for the duration of the game.
11. No fielder is allowed to stand within ten meters of the batsman except off side slip fielders.
12. Batsmen do not have to retire.
13. New 2 piece balls are to be used, 156 gram. (Kookaburra). Any other ball used must be preapproved by HCA.
14. LBW’s apply.
15. Wides and No Balls shall count as one run, plus any runs scored.
16. Short pitched delivery. If the ball delivered by a bowler, excluding a spinner, passes or would have passed, over the shoulder of the striker standing in his normal batting stance at the crease, the umpire shall call and signal No ball.
17. Full pitched delivery. If a full pitched ball, irrespective of pace, passes or would have passed on the full, above waist height of a batsman standing in their normal batting stance at the crease, these deliveries will be judged and signalled by the square leg umpire and shall be signalled No Ball.
18. Double bounce. If a ball bounces more than twice between the batting creases this will be declared a No Ball.
19. Dead ball will be signalled if, in the opinion of the umpire, the ball has deviated off the edge of an artificial pitch edge or similar cause. No run or Wide shall be credited.
20. Wides. Leg side wides will be balls deemed to have passed down the leg side by more than 200mm outside of the leg stump.
21. Scorebooks are to be scrupulously maintained with full names written and crosschecked by both teams. Scorers should receive training in this to ensure accuracy.
22. Venues may not be changed without the consent of the HCA.
23. Complaints must be sent in writing within 72 hours of the conclusion of the game to HCA.
24. Any defaults must be reported to HCA and the opposing team as soon as possible.
25. Results, if not live-scored via CricHQ, must be submitted to HCA by 6pm Sunday following the game or risk losing your points. Results will be published on the HCA website (www.hamiltoncricket.co.nz).
26. Results after each game must be agreed on by team coaches and results and appropriate player statistics submitted as required.
27. Finalists will be chosen as the top two teams in each competition. Where finals cannot be played because of weather or scheduling difficulties, the winner of the round robin will be the winner. If teams are tied on points at the completion of the competition then the winner will be who bet who and if a winner is still not found, it will be based on runs per wickets over the competition.
28. Players who have played more than twice for Colts grade will not be eligible for awards for Premier Year 9 & 10 teams. Any player playing in Colts, 2nd XI or 1st XI competitions shall not be able to play more than two games above the grade originally selected for and then return to the lower grade.
29. Seven Player Rule: At commencement of play a minimum number of seven players are required to be present in order to constitute a team.
30. A result can only be reached if both teams have had the opportunity of batting for at least 15 overs unless one team has been all out in less than 15 overs or unless the team batting second scores enough runs to win in less than 15 overs.
31. To calculate the target score in the event of rain the following will apply to give the side batting second a target score. The side batting first total score shall be averaged over 40 overs (or maximum overs available) and then multiplied by the overs left in the days play calculated back from the official finishing time at three minutes per over (remembering a minimum of 15 overs must be bowled).
If scores are tied at the end of normal play then the team losing the fewest wickets will win. If the number of wickets lost is equal, then the team with the fastest run rate to achieve final score will be adjudged the winner.
32. Rain Rule: Play will not commence in rain, and if players should leave the field after the start of play because of rain, play will not recommence until the rain has stopped or both captains agree to play on. There should not be any pressure placed on captains to continue playing in rain. Player welfare must come first.
33. Top teams will be selected for each competition on the basis of most points scored (2 for a win or being on the receiving end of a default, 1 for abandoned game, 1 for a tie, -1 for defaulted games and 0 for a loss).
If teams are tied on points at completion of competition then the winner will be who beat who and if a winner is still not found, it will be based on runs per wickets over the competition.
34. Prizes will be awarded for most runs scored and most wickets taken during the Term 1 and term 4 competitions including semi-finals and finals.