Results

Rules

1. Points: There are two separate competitions: the T20 competition and the 40 over championship. For each the points are

Win 2
No Result 1
Loss 0

2. Cancellations are the responsibility of Host Assn. Host Assn should contact visiting
Assns to set up a cancellation process if rain is forecast.

3. Format: (11 a-side)

a) Games to be 40 overs and 20 overs (as per draw)
Minimum overs for a rain disrupted game to be 5 overs

b) Length of lunch interval to be by mutual agreement depending on time available.

c) Drinks break at 20 overs in 40 overs game.

d) In the event of a tie in either format a ‘bowl out’ shall apply as per e

e) Bowl Out Rules:
Five players, from each side (selected from the players nominated for the match) will bowl, over –arm, two deliveries each at a wicket from a similar wicket pitched at a distance of 22 yards with, if practicable, bowling, popping and return creases.
The first bowler from Team A will bowl two deliveries, then the first bowler from Team B will bowl two deliveries, then the second bowler from Team A will bowl two deliveries and so on. The side which bowls down the wicket most times shall be the winner. If the scores are equal, the same players will bowl one ball each alternately to achieve a result on a ‘sudden death’ basis. If circumstances make the contest impossible, the match shall be decided by the toss of a coin.
The same suitably acceptable ball (not a new one) will be used by both teams. If this ball becomes wet, it may be changed subject to the Umpires’ approval.
If the bowler bowls a ‘no-ball’ it will count as one of his two deliveries but will not count towards the score of the team.
Each side will appoint a wicket-keeper to stand behind the wicket but out of reach of the wicket.

4. Teams
May be composed of 12 Players, but only 11 may bat.

All 12 players are able to field and bowl, but only 11 players may be on the field at anyone time.

5. Weather Disruptions:

Duckworth Lewis calculations will be used in all games using the CricHq scoring system.
However if the games are not being live scored with CricHq the following will apply.

a) The object is to rearrange the number of overs so that both teams have the opportunity of batting for the same number of overs. Calculations should be based on an over rate of one over per 3.5 minutes e.g:

b) duration of game is reduced by 1 over per team for every 7 minutes lost if start of play is delayed or the first innings is disrupted

c) if the disruption occurs during the innings of the team batting second then the innings is reduced by one over for each 3.5 minutes lost and the target score adjusted (total runs scored by first team divided by overs faced or total overs if all out, multiplied by overs available to team batting second

6. Field Restrictions: 40 over games

NOTE NEW:
 there may be no more than 5 fielders on the on side at any time
 there will be 3 blocks of power play overs
 Power play1: in the first 8 overs only 2 fielders are allowed outside the 30 yard circle
 Power play 2: The second power play overs 9 - 30 – only 4 fieldsmen are allowed outside the 30 yard circle.
 Power play 3: Overs 31 – 40 5 fielders allowed outside the circle
 Where overs are reduced umpires should consult the NZC rules for adjustments to the field restrictions.

a) At the moment of delivery there may be no more than 5 fielders on the on-side, nor more than 2 fielders behind square leg.

b) For the first 10 overs only two fielders are permitted outside the 23 m circle [marked or not] at the instant of delivery. For the remaining overs only four fielders are permitted to be outside the 23m circle at the instant of delivery. (If the fielding restrictions are not marked on the pitch umpires shall deem where the outer circle shall lie)

c) (ii)For the first 10 overs there must be two stationary fielders within 12 meters of the striker.

7. T20 – NZC Playing Conditions Apply

a) An interrupted game must have a minimum of 5 overs per side to obtain a result.

b) Bowling sides are advised that they should complete their 20 overs within 1hr 20mins. Over rate penalties will not happy but coaches and captains are asked to be proactive in meetings this rule.

c) In the event of a tie, a bowl out shall take place. Refer to the rules item 3 point e)

d) Fielding restrictions -for the first 6 overs of each innings only 2 fielders outside 23m circle, after that maximum of 5 outside the circle

e) Bowling restrictions – max 4 overs per bowler

NEW: All no balls will incur a free hit from the next ball
f)

8. Wides
Any offside or legside delivery which in the opinion of the Umpire does not give the batsman a reasonable opportunity to score shall be called a wide. As a guide, on the legside a ball landing clearly outside leg stump and moving further away shall be called a wide.

9. No Balls:

(a) If the ball bounces over shoulder height
(b) A full delivery over waist height
(c) A ball bouncing more than twice
(d) NEW: All no balls will incur a free hit from the next ball

10. Dead Ball:

(a) On artificial pitches a ball pitching off the artificial turf shall be called a wide

(b) On artificial pitches a ball hitting the edge of the concrete base shall be called a no ball, dead ball

11. Teams provide own stumps and ball. Teams responsible for own
lunches and drinks. (Balls to be used for both competitions are Red Club Match 4 Piece 142, for the T20 the expectation is that one ball will be used for the morning and afternoon games unless due to weather, the ball condition is considered unplayable.)