SECONDARY RULES | DIVISION 1
1. The Competition
• The competition will comprise a series of one-day (limited overs) and two-day matches. At the end of the competition there will be a limited-overs final.
• If two or more teams are equal on the table, they will be seeded by:
- the most outright wins, or
- if still equal, then by the higher net average per wicket. A team’s net average per wicket is calculated by deducting from the average runs per wicket scored by the team throughout the series, the average runs per wicket scored against the team throughout the series.
2. Hours and Format (Limited Overs)
• Hours of play shall be Saturdays 10.00am to 5.30pm.
• There shall be one interval not exceeding 30 minutes between innings (this can be changed with the agreement of both coaches).
• The first innings shall take no longer than 3 hours, 20 minutes to be completed.
• In all games, each innings shall consist of 50 overs, weather permitting.
• There must be a minimum of 20 overs available in each innings to constitute a match.
• There may be one drinks break in each innings, however players will not leave the field and it will last no longer than three minutes.
3. Hours and Format (Two-Day)
• Hours of play for two-day matches shall be as follows:
- both days 10.00am to 4.45pm
- on the second day by mutual consent the captains may cease play one hour earlier provided there is no possibility of a result
• Intervals for two-day matches:
- Lunch: 12.00pm to 12.30pm
An early lunch may be taken if bad weather prevents play in the morning session, subject to the mutual consent of the captains
- Tea: 2.30pm to 2.45pm
These times may be varied in the event of bad weather, subject to the mutual consent of the captains.
- Play shall continue on each day until the completion of a minimum number of overs or until the scheduled cessation time, whichever is the later, but provided that play shall not continue for more than 30 minutes beyond the scheduled or rescheduled close of play [permitted overtime].
- Any overs not completed by the permitted overtime will be lost and cannot be made up on Day 2. The initial minimum number of overs to be completed on any day (unless there is an interruption to play) is 90. This is calculated at 15 overs per hour.
- The minimum number of overs per day shall be reduced by three overs for each break between innings. However, there is no reduction if the break between innings coincides with a lunch or tea interval.
• Suspension of Play:
- If play is suspended, the minimum number of overs to be bowled in the day shall be calculated on whichever of the following two bases produces the greatest number of overs.
o Either one over for each full 4 minutes playing time remaining until the scheduled time for close of play, or
o The minimum number of overs agreed for the day, less the number of overs already bowled and less all allowances for suspension of play.
• Last Hour:
- On the last day 15 overs must be bowled in the last hour.
- The start of the last hour may be delayed so that it commences when 15 of the agreed minimum overs remain to be bowled.
• Extension of play:
- The hours may be extended on either day to make up for lost time in a day’s play because of light, weather, or any other unavoidable circumstances. Notwithstanding this, play must not be scheduled to go beyond 5.30pm.
- When the hours of play per day are extended beyond the usual 6 hours the minimum number of overs per day will increase by one over for every full 4 minutes of extra playing time (i.e. 15 overs per hour).
• Teams may be composed of 12 players, but only 11 may bat.
• At the commencement of play, a minimum of seven players are required to be present to constitute a team.
5. Points and Placings
• To constitute a competition, three full rounds must have been completed. For a round to be deemed completed, at least half the games from that round must have achieved a result.
• Points shall be scored in two-day matches as follows:
- Outright win (6)
- Tie when both teams have completed two innings (3)
- Win on first innings (points to be retained no matter final result) (4)
- Tie on first innings (points to be retained no matter final result) (2)
- Drawn match when first innings result cannot be achieved or the match is abandoned without a ball being bowled (3)
Bonus Points (applies to first innings of two-day games only)
- .10 per 10 runs to 250 runs only, i.e. maximum bonus points will be 2.5 points
- .25 per per wicket, i.e. maximum bonus points will be 2.5 points
Note: if play is not possible on Day One then the match will proceed as a single innings games (not limited overs) on Day Two. The points for a first innings lead, tie, or draw will apply as well as bonus points.
• Points shall be scored in one-day (limited overs) matches as follows:
- Win (6)
- Tie or No Result (3)
- Bonus Point (1)
- Loss (0)
- The team that achieves a run rate of 1.25 times that of the opposition shall be awarded one bonus point. A team’s run rate will be calculated by reference to the runs scored in an innings, divided by the number of overs that side was otherwise eligible to face.
When matches are shortened and target revised using the Duckworth/Lewis System, bonus run rates and defensive targets are derived as a function of the revised target score and maximum overs.
• New, four-piece, 156-gram Kookaburra balls must be used, irrespective of the surface being played on. If a match is being played on a grass pitch, the home side must notify the other team at least two days in advance.
• Neatness and uniformity of clothing are an essential requirement.
• Protective gear is required:
- It is mandatory that all batsmen wear helmets.
- All wicket-keepers must wear approved full-face helmets when standing up to the wickets.
7. Bowling (Limited Overs only)
• No bowler may bowl more than 10 overs, or more than one-fifth of the total overs in a rain-shortened innings.
• In a match where an innings is shortened and the new total overs is not divisible by five, one additional over shall be allowed to the minimum number of bowlers. (E.g. in a 33-over match three bowlers may have a maximum of seven overs, and no other bowler may have more than six overs.)
• Any pace bowler (deemed as anyone who is not a genuine spin bowler) may not bowl more than six overs in a single spell.
• At the end of a pace bowler’s spell, the bowler may not bowl again until the equivalent number of overs as the length of that spell has been bowled from the same end.
• In the event of a bowler inadvertently exceeding the requirements of their spell, any extra balls bowled will be deemed legal deliveries and whatever eventuates as a result of these deliveries, the position will stand. Upon notification of this irregularity, the offending bowler will be replaced at the bowling crease by another bowler who will complete the over.
• A bowler shall be allowed to bowl two fast short-pitched deliveries per over. A fast short-pitched delivery is defined as a ball which passes or would have passed above the shoulder height of the striker standing upright at the popping crease.
• Any fast short-pitched delivery that passes above head height of the batsman will be called as a wide ball, and will also count as one of the short-pitched deliveries for the over.
• If the bowler bowls more than two fast short-pitched deliveries in an over, the bowler’s end umpire shall call and signal no-ball irrespective of height.
• If a full-pitched ball, irrespective of pace, passes or would have passed on the full above waist height of a batsman standing in their normal stance at the crease, the umpire shall call and signal no-ball.
• Any ball which bounces more than once between the popping creases shall be called no-ball.
• In Limited Overs games only the delivery following any no-ball shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no-ball or wide ball) then the next delivery will be a free hit for whichever batsman is facing it. There are no free hits in two-day matches.
• For any free hit, the striker can be dismissed only under the circumstances that apply for a no-ball, even if the delivery for the free hit is called a wide.
• Neither field changes nor the exchange of individuals between fielding positions are permitted for free hit deliveries unless
a) there is a change of striker, or
b) the no-ball was the result of a fielding restriction breach, in which case the field may be changed to the extent of correcting the breach
• Any off-side or leg-side delivery which in the opinion of the umpire does not give the batsman a reasonable opportunity to score shall be called a wide.
10. Dead Ball
• Dead ball will be signalled if, in the opinion of the umpire, a delivery has deviated off the edge of an artificial pitch edge or similar cause. No run or wide shall be credited, and the ball will be re-bowled.
11. Fielding Restrictions
• At the instant of delivery, there may not be any more than five fieldsmen on the leg-side (and no more than two behind square on the leg-side). In addition further fielding restrictions shall apply to certain overs in Limited Overs matches only:
- Powerplay 1 – no more than two fieldsmen shall be permitted outside the inner fielding circle (25m circle) between overs 1-10 inclusive
- Powerplay 2 – no more than four fieldsmen shall be permitted outside the inner fielding circle (25m circle) between overs 11-40 inclusive
- Powerplay 3 – no more than five fieldsmen shall be permitted outside the inner fielding circle (25m circle) between overs 41-50 inclusive
In circumstances where the number of overs for the batting side is reduced, the number of overs each Powerplay relates to can be found in the HCA-WVCA Premier Limited Overs Playing Conditions.
12. Rain Rule
• Play will not commence in rain, and if players should leave the field after the start of play because of rain, play will not recommence until the rain has stopped or both captains agree to play on. There should not be any pressure placed on captains to continue playing in rain. Player welfare must come first.
Limited Overs matches:
• When the match is halted due to rain during the first innings, one over will be lost from each innings for every eight minutes lost. If rain halts play during the second innings, overs will be lost at one over every four minutes.
• If rain prevents each team from having a minimum of 20 overs available to them, the match will be called a No Result.
• If, due to suspension of play after the start of the match, the number of overs in the innings of either team has to be revised to a lesser number than originally allotted then a revised target score (to win) will be set for the number of overs which the team batting second will have the opportunity of facing – this revised target is calculated by the Duckworth-Lewis/Stern method. This is available through the CricHQ scoring platform.
• If a match is abandoned before it reaches a conclusion, but after the team batting second has reached 20 overs, the result will be decided by the Duckworth-Lewis/Stern method. This is available through the CricHQ scoring platform.
• In the event that Duckworth-Lewis-Stern is unavailable, the New Zealand Cricket Secondary School Boys’ First XI Cup rule shall apply:
- To calculate the target score for team two in a weather-affected match the target will be the average run rate per over of team one multiplied by the numbers available to team two plus one run. E.g. The average run rate per over of team one was 4, and there are 35 overs available for term two to bat. The calculation would be 4 x 35 + 1 = target score for team two of 141 runs.
• Results must be submitted via CricHQ. The team named first on the draw is required to do this.
• Scorebooks or tablets are to be scrupulously maintained with full names written and cross-checked by both teams. Scorers should receive training in this to ensure accuracy. Prizes will be awarded for most runs scored and most wickets taken in this competition, including semi-finals and finals.
• Hamilton Cricket provides free CricHQ training for scorers and administrators at our office. Please contact firstname.lastname@example.org for more details.
14. Dave Hoskin Trophy
• This trophy will be competed for in the same way as the Tri-colour trophy in Waikato schools rugby (or Ranfurly Shield). This trophy will be competed for Home or Away and will be up for grabs in all matches provided for in this Competition. Your team will have to defend the trophy in three matches in order to get their name put on the trophy. The trophy will also be competed for in the final and semi-final rounds.
• Home venue: The final will be played at a neutral venue on a grass wicket if possible. If this is not possible the team higher placed in the round-robin will be allocated the home venue, irrespective of if it is a grass wicket or not.
• Games are to be played on the Saturday allocated. In exceptional circumstances a change could be considered, but this must be submitted to the HCA in writing and would be on a case-by-case basis.
• Umpires: Teams are to encourage the use of player umpires.
• Venues may not be changed without the consent of the Hamilton Cricket Association.
• Complaints must be sent in writing within 72 hours of the conclusion of the game to the Hamilton Cricket Association.
• Any defaults must be reported to the Hamilton Cricket Association and the opposing team as soon as possible.
• No alcohol is to be consumed on school or public grounds.
• Law 15 shall apply subject to the following:
- No Collusion
Law 15 provides an option to the captain of the batting team only, and it is not the intention that any declaration or forfeiture should become the subject of an agreement between teams, officials, captains or players.
If HCA have grounds for thinking that any such agreement has taken place, the HCA may carry out an investigation and conduct such enquiries as it sees fit, and invite submissions about the match or the conduct of either captain or any player, and will give the opportunity to be heard to interested parties, including representatives of both teams involved.
- No team shall be allowed to declare its first innings closed until at least one hour of play has elapsed since the start of that innings.