1. Tournament Format

• 11aside teams
• Day 1 & 2 - T20 games
• Day 3 - 30 over game
• Open draw on Day 1and Day 2, Final Day playoffs 1v2, 3v4, 5v6 where teams are equal on points, qualifying positions will be decided firstly by who beat who and then average runs per wicket for, less average runs per wicket against
2. Hours of Play

Are set by the host Association.

3. Teams

May be composed of 12 players, but only 11 may bat. All 12 players may field and bowl, but only 11 players are to be on the field at any one time.

4. Bowling Restrictions

• T20 games - no bowler shall bowl more than 4 overs in an innings (or 1/5 of the overs in a reduced match).

• 30 over games - no bowler shall bowl more than 6 overs in an inning (or 1/5 of the overs in a reduced match). Bowlers may bowl a max. of 4 overs in any one spell. They must not bowl again until the equivalent number of overs as the length of that spell has been bowled from the same end.

5. Fielding Restrictions

• No more than 5 fielders on the leg side

• No fielder may field closer than 10 metres from the striker’s wicket on the onside or in front of point on the offside (i.e. does not apply to slip and gully)

• For the first 6 overs of T20 game and 10 overs of a 30 over game only 2 fielders are allowed outside the 30 yard circle. Where a circle is not marked the umpires should use their judgment

• For the remaining overs at least 4 fielders must be inside the 30 yard circle

6. Interrupted Games (e.g. start delayed or weather interrupted)

• The aim is to rearrange the number of overs so that both teams have the same number of overs (min. 5 overs to produce a result)

• If the disruption occurs after the first team has batted then the target shall be set by multiplying the average runs per over scored by the team batting first by the number of overs available to the team batting second. (Calculate the number of overs by allowing one over per 3 minutes of time available)

7. Equipment

Each team is expected to provide its own set stumps and bails.

2 piece 142 gram balls will be provided by NDC.

7. Dress

Teams may wear either white cricket clothing or Association coloured clothing.

9. Wides - guidelines for umpiring

• balls wide of either side of the wicket so that the striker cannot reasonably reach them with a normal cricket stroke.

10. No Balls

• usual rules for overstepping.
• balls over shoulder height
• balls over waist height on the full
• balls that bounce more than twice before reaching the batting crease
• underarm deliveries
• penalty of one run in addition to any other runs scored
NOTE: All No Balls will incur a free hit off the next ball


Max number of balls per over is 8 (i.e only 2 extra balls allowed for wides and no balls)

11. Boundaries

Minimum 45 meters, max 55 meters from the centre of the pitch.

12. Drinks breaks

There is no drinks break in the T20 games. Drinks may be taken after 15 overs in the 30 over games. Coaches are permitted on the field of play during the drinks break. However, coaches should not take up more time than is usual for a drinks break. The Tournament Manager will reprimand coaches who are time wasting.