Results

Rules

1. Tournament Format

• Two groups round robin. 2 x T20s, 1 x 50 overs. Then 50 over semi-finals across pools [1 v 2, 2 v 1, 3 v 4, 4 v 3]. If teams are equal on points semi final positions shall be decided as follows:
1 who beat who
2 average runs per wicket scored minus average runs per wicket against
• Final and playoffs over 2 days
• The composite team is eligible for the final.

2. Hours of Play

Starting time set by the host Association. A finishing time to allow for adjustments if weather affected, shall also be set For the two day game play shall not exceed 6 1/2 hours on any day, unless the minimum number of overs have not been bowled.

3. Teams

May be composed of 12 players, but only 11 may bat. All 12 players are able to field and bowl, but only 11 players are to be on the field at any one time. In a two day game the non batter may be a different player in each innings.

4. Equipment

Each team is expected to provide its own set of stump and bails.

4 piece 156 gram balls will be provided by NDC.

5. Dress

Teams may wear either white cricket clothing or Association coloured clothing.

6. Drinks Breaks

Coaches are permitted on the field of play during the drinks break. However, coaches should not take up more time than is usual for a drinks break. The Tournament Manager will reprimand coaches who are time wasting.

7. Interruptions to play due to ground conditions, weather, and light

All decisions shall be in the hands of the Umpires and The Tournament Manager. Play for the day can only be abandoned by the Tournament Manager.

8. T20 Games
[a] An interrupted game must have a minimum of 5 overs per side to obtain a result.
[b] 15 mins between innings.

[c] Bowling teams are advised that they should complete their 20 overs within 1 hr 20 mins.

[d] In the event of a tie a one over per side eliminator shall apply

[e] Fielding Restrictions
• No more than 5 on legside or 2 behind square leg
• For first 6 overs only 2 fielders are allowed outside the 30 yard circle
• For remainder of overs only 5 fielders are allowed outside the 30 yard circle [ this applies to an eliminator over as well]

[f] Bowling Restrictions: max 4 overs per bowler

9.Wides [all formats]

Balls wide of off stump that the batsman cannot reasonably reach

Balls pitching outside leg stump and going wider down leg. Strictly enforced in T20 and One Day games. Some leeway in a 2 day game if the batsman could have been expected to hit the ball [e.g. against a slow bowler]

Balls over head height

10. No Balls [all formats]

Usual rules for foot faults apply
In both T20 and One Day games the next ball shall be a free hit.
NOTE: NEW RULE All No Balls the next ball will be free a hit

Bowlers are permitted ONE ball over shoulder height per over. Any further such deliveries shall be no balls.

Balls over waist height on the full

Balls that bounce more than twice before reaching the batting crease

Underarm deliveries

Penalty of one run in addition to any other runs scored


11. One Day Games

(a) The result
(i) A result can be achieved only if both teams have batted for at least 15 overs, unless one team has been all out in less than 15 overs or unless the team batting second scores enough runs to win in less than 15 overs.

(ii) In the event of a tie, the result will be decided in favour of the side losing the least number of wickets. If both sides have lost the same number of wickets, a one over eliminator will be played.

(b) Interrupted games
Either start delayed or play suspended. The aim is to rearrange the number of overs so that both teams have the opportunity of batting for the same number of overs. Each team must have a minimum of 15 overs to get a result.

Note
Duckworth Lewis Calculations will apply using the CricHQ scoring method

Fielding restrictions: NZC one day rules apply - in summary

 there may be no more than 5 fielders on the on side at any time
 there will be 3 blocks of power play overs
 Power play1: in the first 10 overs only 2 fielders are allowed outside the 30 yard circle
 Power play 2: The second power play overs 11- 40 – only 4 fieldsmen are allowed outside the 30 yard circle.
 Power play 3: Overs 41 – 50 5 fielders allowed outside the circle
 Where overs are reduced umpires should consult the NZC rules for adjustments to the field restrictions.

For reduced overs consult the NZC One Day Rules.

(d) Bowling restrictions:
• all bowlers except spin bowlers are restricted to 6 overs in one spell.
• no bowler shall bowl more than 10 overs in an innings.
• when a match is reduced, no bowler shall bowl for more than 1/5 of the over allotted to that innings.
• if a bowler is injured during an over, another bowler must complete the over.

12. Two Day Games

(a) There shall be a lunch break of at least 40 minutes and a tea break of 20 minutes.

(b) 17 overs must be bowled in the last scheduled hour of the match.

(c) The minimum number of overs per day, unless there is an interruption, is 100. If play is interrupted the minimum number of overs per day is reduced at the rate of 1 over per 3.5 minutes.

(d) If not dismissed, the team batting first shall declare their innings closed at stumps on the first day or at the completion of half the scheduled overs in an interrupted match.
(eg day one only 60 overs are bowled plus 100 overs minimum on 2nd day
= 160 overs divided by 2
= 80 overs

(e) If the minimum number of overs is exceeded on the first day and the team batting first is not dismissed, then the team batting second is entitled to the same number of overs. eg Team A bats for 109 overs before their compulsory declaration at stumps, Team B is entitled to 109 overs on Day 2.

(f) Bowling restrictions

• there are no restrictions on the number of overs bowled by a spin bowler
• all other bowlers are limited to a maximum of 14 overs per day and six overs in any one spell

(g) If less than 50 overs are bowled on Day 1 then that game is abandoned and a one day game will be played on Day 2.

13. Major Weather Disruption [one day games]

Tournament Managers may use their discretion to change to 20/20/20/20 over format if at the start of the day it seems the weather is likely to curtail play part way through the day. This helps increase the likelihood of a result. Games played in this format will be determined by the scores at the end of the first pair of 20 overs if the game is then abandoned before the other pair of 20 overs are completed. If this format is chosen bowlers have a maximum of 1/5 of the overs (ie 4 overs in each of the 20 over sessions). A side partly through their innings at the end of the first 20 overs resumes at that stage in the second 20 overs. It is still a single innings game.