Results

Rules

1. The Game
• Teams are to be 8 A Side.
• Games should start at 5:30 and last 60 - 70 minutes.
• Each innings shall consist of 12 overs.
• The length of any pitch shall be 12 metres.
• Boundaries should be a maximum of 30 metres from the centre of the pitch.
• Rules can be modified to ensure participation of all players

2. Equipment
• Spring-loaded or plastic stumps are required.
• The ball should be pliable yellow plastic or similar, soft enough to bounce, be safe for children, and not be hit too far.
• Teams to be in school or club uniforms.
• Plastic or wooden bats may be used.

3. Batting
• Players bat in pairs for three overs. Coaches and managers, through mutual agreement, can arrange those players get an even share of the strike.
• Batters can get out but are not dismissed. Any wicket sees a reduction in the batter’s score of three runs and the batter changes end.
• The minimum individual score is zero, there are no negative scores. If a batsman is on zero, they do not go into negatives if they are dismissed whilst on that score.
• When calculating a partnership score, the individual scores are to be added together. The final team score is taken by adding together the four partnership totals.
• Dismissals made when a batter is on zero are not taken away from the team total.
• Batters may be stumped, bowled, caught or run out. There are no LBW decisions.

4. Bowling
• Run ups for bowlers should not exceed more than 10 meters.
• All bowling is to take place from one end only.
• An over shall consist of six balls.
• Wides and no-balls shall be counted as two runs each to the batting team’s total
• Every player must bowl 1 over, including the wicket-keeper.

5. Extras
• Wides: Wides will be called if the batter cannot reasonably reach the ball while playing a normal cricket shot. A wide cannot be called if the batter makes any contact with the ball.
• Short pitched deliveries: If any ball delivered by a bowler, excluding a spinner, passes or would have passed over the shoulder of the striker standing in their normal batting stance at the crease, the square-leg umpire shall call and signal no-ball, whether the batter hits the ball or not.
• Full pitched deliveries: If a full pitched ball, irrespective of pace, passes or would have passed on the full above waist-height of a batter standing in their normal batting stance these deliveries will be called and signalled no-ball by the square-leg umpire, whether the batter hits the ball or not.

6. Dead Ball
• Dead ball will be signalled if, in the opinion of the umpire, a delivery has deviated off the edge of an artificial pitch or any other obstruction (e.g. burnt hole in the matting, stone on the pitch). No runs or extras shall be credited, and the ball will be re-bowled. It will not count towards the maximum eight balls over an over.
• A ball returned from a fielder back to the wickets (either end) that hits the edge of the concrete and is deemed to be unfair because it deviates in an awkward or dangerous angle, the umpire shall call dead ball, and any runs scored after that call will not count. Any runs scored prior to the call, including the run being completed when the call is made, will count.

7. Fielding Conditions
• No fielder is allowed to stand within ten metres of the batter
• After each over the fielding team is to rotate in a clockwise direction so all players experience fielding in the different positions
• No more than three fielders are permitted on the leg-side.

8. Other
• Venues may not be changed without the consent of competition administration.
• Complaints must be sent in writing to competition administration within 72 hours of the conclusion of the game.
• Any defaults must be notified to competition administration and opposing team as soon as possible.
• No alcohol is to be consumed on school/club/council grounds.
• If teams have agreed to play more than the number of players stipulated for that grade the games MUST still be completed within the number of overs allowed all 12 overs.
• While we stipulate the age group (year group) for each grade, it is important to note that you can move up a grade if you believe your team is strong enough to move up or you can receive dispensation if you need a player from a different year to make up your team.
• In the interest of fair play there should not be more than one or two players playing below their age grouping and ideally they should not be more than one age group above the grade that the team has entered into